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Demolition Force - A swift and ferocious blistering paced vehicular combat game. Team up against your opponents or go head to head in a free for all battle while competing for scarce resources in post apocalyptic territory. 

Select between an arsenal array of decked out makeshift savage vehicles to oppose your adversaries. Skirmish across a handful of ramshackled catastrophic doom-laden terrains. Leap over gorges of death, plummet into lava, dodge heavy induced AND wrath incurred artillery all while clutching and caressing the lands most coveted moonshine.They all want it, EVERY LAST ONE OF THEM, in and around their orifice and you have it.

So hold on to your banjos and overalls because at this rate, the way your looking, you're gonna forget your purpose!

Team Size: 5

Development Time: 9 Months

Software: 3Ds'max, Maya, Unity3D, Photoshop, ShaderForge, Illustrator, After Effects

Role: Programming & Modeling - Focused primarily on programming and secondary on 3D modeling. Scripting development for vehicle physics, handling, driving, vehicle AI, and online networking. Responsible for client and server communication between all players. Syncing player movement, attack, stats, and other info across all connections. Specifically, spawning, score display, health display, player tags, respawn, multiple vehicle class selection, free for all deathmatch, and end game conditions. Created structural 3D models such as barracks, pump jacks, barrels, oil drums and etc.

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