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Baltimore budget

2015

The Baltimore Budget game was an independent credit class project assigned to the students of the University of Baltimore Simulation and Entertainment Design program from the Baltimore Council.
 
The game was a way for the council of Baltimore to connect and reach out to the citizens and get a general idea of where to allocate their finacial distribution to where it would most matter.
 
About: The player is surveyed to find out what they would most like to see Baltimore prioritize amongst the cities spending costs. The player explores the city going to popular spots while being asked to give their input on finacial choices in the city. These choices affect your own personal budget. The player must balance the cities budget while making sustainable and wise choices.
 
Development: I was brought onto the team late in development. By the time I came on most assets were created. I was asked to program some aspects to help complete the game. The game was never completely finished since the city council needed it done by a certain date. Most of the game was completed except for several medium bugs. The original idea was to upload the game to a browser platform on the city council website so the council could take players data on what they thought was important for the city to focus on. 
 
Role: Subsitute Lead Programmer.
 
 
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