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Melonverse shooter dimensioN

2016

About: Your home planet is starving and in need of sustenance and on top of that the planet is being invaded by aliens. Scourer the stars and can wreck havoc with your phaser as you turn your enemies into delicious edibles. Fortunately for you, these aliens explode into watermelon! Defeat the aliens and teach them to never return to your planet again. Feed your home planet to end world hunger!

Team Size: 3

Software: Unity 3D, 3ds Max, Photoshop

Role: Programming, Modeling - I focused in Programming Enemy AI. Enemies had different movements, attacks, speed, rate of fire and more. I created different enemy formations to keep the game lively and entertaining. I also designed, modeled and programmed the bosses.

Also worked on adapting the game to mobile platform. Changing interface to meet android specifications and touch screen mechanics.

Challenges: One of the biggest challenges was boss creation. I took role in created bosses form scratch from design, modeling, to programming AI. I enjoyed designing the bosses to be challenging and fun for players. The aspect of making each boss tougher and more complex then the previous was a good challenge. 

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