My CV
Professional Experience
Professional Experience
Working hard and playing even harder- Striving to be create enjoyable, unforgettable and unique gameplay experiences while leveraging a life time of passion.
Graduated with a BS degree (Cum Laude) in Simulation from The University Of Baltimore with strong skill sets in a variety of application development engines and design platforms.
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SKILLS & EXPERIENCE INCLUDE:
Unity3D, C# programming, gameplay programming, Unet, VR development(Oculus,Vive), VR UX design, AR development, Graphic Design & Illustration, Photoshop, QA Testing, project management

August 2019 - Present
Unity3D Developer -
SPACE TELESCOPE SCIENCE INSTITUTE (STScI)
Currently working with a team of educators and astronomer scientist to collaborate on developing VR and AR astronomical simulated experiences for public education. Developed new features and managed projects such as WEBB VR on Steam and Viveport for supported devices such as Oculus and Vive. STAR App for Android and Apple, and Spark AR filters on Instagram and Facebook. Roles include gameplay programming, VR UX design, UI design, project management, QA testing, bug fixing, and managing new update releases.
October 2018 - January 2019
Unity3D Software Engineer -
BLACKHOUND STUDIO GBR
Responsible for assisting team with engineering tasks in programming, debugging and managing gameplay functionalities for the game Absinth. Clearly communicating with team members about updates, bugs, and performed testing.
March 2017 - January 2019
Game Design and Coding Instructor-
DAVINCI SCHOOL OF ENGINEERING
Served as an instructor teaching a course in "Excel Beyond the Bell" which is a program designed for Middle School students to learn coding for game development as well as coding for robotic projects. Created lesson plans for students, provided one on one coaching, and developed a creative system of teaching to encourage participation and learning.
August 2015 - February 2017
Quality Assurance Tester -
BETHESDA SOFTWORKS
Responsible for the testing of several games in the pre-production phase of development and successfully identified issues relating to stability and functionality which led to the need for corrective measures. Provided all required documentation for those issues identified in the de-bugging process in a timely manner. Provided services for titles such as Elder Scrolls: Legends and Wolfenstein: New Colossus. Worked closely with other QA team members to ensure a cohesive and highly productive work flow. Highly proficient with the Hansoft debug software application.
September 2016 - February 2018
Computer Programming Tutor -
UNIVERSITIES OF SHADY GROVE
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