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Melonverse Shooter Dimension

Studio: Psykick Studios

Platform: PC, Android

Team size:  3 - Me Myself( Gameplay Programming, enemy ai and design, boss design and ai combat, 3D modeling), Dylan Semititsky(Systems programming, power-up abilities, level design), Russell Allen (Level design, project management, marketing and publishing)


Responsibilities: Programming player movement touch controls for phone, Enemy design & development, Boss design & development, 3D modeling props & enemies.

Project length: 5 months

Engine and tools: Unity3D, photoshop, audacity, maya, 3Ds Max

Download: Android

Melonverse Shooter Dimension: Video
Melonverse Shooter Dimension: Pro Gallery
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