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Melonverse Shooter Dimension
Studio: Psykick Studios
Platform: PC, Android
Team size: 3 - Me Myself( Gameplay Programming, enemy ai and design, boss design and ai combat, 3D modeling), Dylan Semititsky(Systems programming, power-up abilities, level design), Russell Allen (Level design, project management, marketing and publishing)
Responsibilities: Programming player movement touch controls for phone, Enemy design & development, Boss design & development, 3D modeling props & enemies.
Project length: 5 months
Engine and tools: Unity3D, photoshop, audacity, maya, 3Ds Max
Download: Android
Melonverse Shooter Dimension: Video








Melonverse Shooter Dimension: Pro Gallery
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