WebbVR
Studio: STScI DevCon
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Platform: PC, Mac
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Devices: Oculus, Vive, Mixed XR Headsets
Team size: 5+ Design and Lead(Chad Smith), Scientist Educators( Timothy Rue, Joel Green, Alexandra Lockwood, Quyen Hart)
Responsibilities: Project Migration, Implement new gameplay features, Tutorial design, collaborate with scientific leads and designers, gameplay programming, publish new releases content updates on steam and viveport, test & debug, outreach
Project length: 3+ years
Engine and tools: Unity3D, Adobe Sweat, Photoshop, Maya, Audacity, OBS
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What is WebbVR?
WebbVR is an exploratory educational outer space experience where players get to learn about all the ways the James Webb Space Telescope will study the universe. WebbVR has an array of stellar levels introducing the player to cosmic concepts such as exoplanets, galaxies, blackholes, protoplanetary disks, and actual live observable releases the Webb Telescope is studying.
You can see a gameplay video here that was taken from a streamer.

Responsibilities
Project management responsibilities vary wide and large. Responsible for overall development and update execution of application on Steam store and Viveport. Other responsibilities include collaborating with team lead, designer and scientific educators on project direction and development. Development included project migration, programming, code architecture design, qa testing, debugging, 3D modeling, level design and more.